Hyper Island

School

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A hub for innovators at Stanford which offers classes to graduate students and teaches a methodology for innovation that combines creative and analytical approaches, and requires collaboration across disciplines, a process called design thinking.

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An educational programming for early stage social entrepreneurs, nonprofit founders and individuals working on social impact projects, to nurture, shape, and train the next wave of changemakers. It launches business guides to centralise knowledge and spread information.

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Alternative, self-organized schools that run on barter, where everyone can teach or be taught. Teachers propose classes and ask for barter items from students. Students sign up for classes by agreeing to bring a barter item.

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